Eyeshot 10 WinForms API Reference
SetMaterial(Single[],Single[],Single[],Single[],Single) Method

WinForms Assembly > devDept.Graphics Namespace > D3DRenderContext Class > SetMaterial Method : SetMaterial(Single[],Single[],Single[],Single[],Single) Method
Syntax
'Declaration
 
Protected Overloads Overrides Sub SetMaterial( _
   ByVal diffuseFront() As Single, _
   ByVal diffuseBack() As Single, _
   ByVal ambient() As Single, _
   ByVal specular() As Single, _
   ByVal shininess As Single _
) 
protected override void SetMaterial( 
   float[] diffuseFront,
   float[] diffuseBack,
   float[] ambient,
   float[] specular,
   float shininess
)

Parameters

diffuseFront
diffuseBack
ambient
specular
shininess
See Also

Reference

D3DRenderContext Class
D3DRenderContext Members
Overload List