Eyeshot 10 WinForms API Reference
GetUniformLocation(String) Method

WinForms Assembly > devDept.Graphics Namespace > GLShader Class > GetUniformLocation Method : GetUniformLocation(String) Method
the uniform variable name
Gets the location of a uniform shader variable.
Syntax
'Declaration
 
Public Overloads Function GetUniformLocation( _
   ByVal uniformName As String _
) As Integer
public int GetUniformLocation( 
   string uniformName
)

Parameters

uniformName
the uniform variable name

Return Value

The location of the uniform variable.
See Also

Reference

GLShader Class
GLShader Members
Overload List