Eyeshot 10 WinForms API Reference
Material Class Properties


WinForms Assembly > devDept.Graphics Namespace : Material Class

For a list of all members of this type, see Material members.

Public Properties
 NameDescription
Public Property Gets the internal alphaMap texture.  
Public PropertyGets or sets the material alpha image.  
Public Propertystatic (Shared in Visual Basic)  
Public PropertyGets or sets the ambient reflectance of the material.  
Public Propertystatic (Shared in Visual Basic)  
Public Propertystatic (Shared in Visual Basic)  
Public Propertystatic (Shared in Visual Basic)  
Public Propertystatic (Shared in Visual Basic)  
Public Property Gets or sets material coefficient of thermal expansion.  
Public Propertystatic (Shared in Visual Basic)  
Public Property Gets or sets material density.  
Public PropertyGets or sets the material description.  
Public PropertyGets or sets the diffuse reflectance of the material.  
Public Property Gets or sets the 2D FEM element thickness.  
Public Property Gets or sets the 2D FEM element type (FEM).  
Public Propertystatic (Shared in Visual Basic)  
Public Property Gets or sets the environment reflectance of the material (range 0-1).  
Public PropertyGets or sets the material environment mapping image.  
Public Property Gets the internal Environment Mapping texture.  
Public Propertystatic (Shared in Visual Basic)  
Public Propertystatic (Shared in Visual Basic)  
Public Propertystatic (Shared in Visual Basic)  
Public PropertyGets or sets the texture magnifying function. The texture magnifying function is used whenever the pixel being textured maps to an area smaller than one texture element. There are six defined minifying functions. Two of them use the nearest one or nearest four texture elements to compute the texture value. The other four use mipmaps.  
Public Property Gets or sets the material Matrix (FEM).  
Public PropertyGets or sets the texture minifying function. The texture minifying function is used whenever the pixel being textured maps to an area greater than one texture element. There are six defined minifying functions. Two of them use the nearest one or nearest four texture elements to compute the texture value. The other four use mipmaps.  
Public Propertystatic (Shared in Visual Basic)  
Public Propertystatic (Shared in Visual Basic)  
Public Propertystatic (Shared in Visual Basic)  
Public Property Gets or sets material Poisson's ratio.  
Public Propertystatic (Shared in Visual Basic)  
Public Propertystatic (Shared in Visual Basic)  
Public Propertystatic (Shared in Visual Basic)  
Public Propertystatic (Shared in Visual Basic)  
Public Property Gets or sets the texture repeat mode in the X direction.  
Public Property Gets or sets the texture repeat mode in the Y direction.  
Public Propertystatic (Shared in Visual Basic)  
Public Property Gets the shear modulus using the material Young and Poisson constants.  
Public PropertyGets or sets the specular exponent of the material (range 0-1).  
Public Propertystatic (Shared in Visual Basic)  
Public PropertyGets or sets the specular reflectance of the material.  
Public Propertystatic (Shared in Visual Basic)  
Public Propertystatic (Shared in Visual Basic)  
Public Property Gets the internal texture.  
Public PropertyGets or sets the material texture image.  
Public Property Gets or sets a value that controls whether the scene lighting can make the image diffuse color brighter than the image color.  
Public Propertystatic (Shared in Visual Basic)  
Public Propertystatic (Shared in Visual Basic)  
Public Property Gets the color used for wire entities.  
Public Property Gets or sets material yield strength.  
Public Property Gets or sets material modulus of elasticity.  
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See Also

Reference

Material Class
devDept.Graphics Namespace