Eyeshot 10 WinForms API Reference
OGLTexture Constructor(RenderContextBase,UInt32,UInt32,Boolean,textureFilteringFunctionType,textureFilteringFunctionType)

WinForms Assembly > devDept.Graphics Namespace > OGLTexture Class > OGLTexture Constructor : OGLTexture Constructor(RenderContextBase,UInt32,UInt32,Boolean,textureFilteringFunctionType,textureFilteringFunctionType)
The rendering context
The texture width
The texture height
if true creates a depth texture
The minification filter function
The magnification filter function
Create a texture for rendering.
Syntax
'Declaration
 
Public Function New( _
   ByVal context As RenderContextBase, _
   ByVal width As UInteger, _
   ByVal height As UInteger, _
   ByVal depthTexture As Boolean, _
   Optional ByVal minFilterFunc As textureFilteringFunctionType, _
   Optional ByVal magFilterFunc As textureFilteringFunctionType _
)

Parameters

context
The rendering context
width
The texture width
height
The texture height
depthTexture
if true creates a depth texture
minFilterFunc
The minification filter function
magFilterFunc
The magnification filter function
See Also

Reference

OGLTexture Class
OGLTexture Members
Overload List