Eyeshot 10 WinForms API Reference
DrawTriangles(Point3D[],Vector3D[],Single[],Boolean) Method

WinForms Assembly > devDept.Graphics Namespace > RenderContextBase Class > DrawTriangles Method : DrawTriangles(Point3D[],Vector3D[],Single[],Boolean) Method
If true adds the data to the current buffer part
Draws triangles with one normal per vertex and 1D texture coordinates.
Syntax
'Declaration
 
Public Overloads MustOverride Sub DrawTriangles( _
   ByVal vertices() As Point3D, _
   ByVal normals() As Vector3D, _
   ByVal texCoords() As Single, _
   Optional ByVal addToCurrentBufferPart As Boolean _
) 
public abstract void DrawTriangles( 
   Point3D[] vertices,
   Vector3D[] normals,
   float[] texCoords,
   bool addToCurrentBufferPart
)

Parameters

vertices
normals
texCoords
addToCurrentBufferPart
If true adds the data to the current buffer part
See Also

Reference

RenderContextBase Class
RenderContextBase Members
Overload List