'Declaration Overloads Function RevolveAsMesh( _ ByVal startAngle As Double, _ ByVal deltaAngle As Double, _ ByVal axisStart As Point3D, _ ByVal axisEnd As Point3D, _ ByVal slices As Integer, _ ByVal tolerance As Double, _ ByVal meshNature As Mesh.natureType _ ) As Mesh
Mesh RevolveAsMesh( double startAngle, double deltaAngle, Point3D axisStart, Point3D axisEnd, int slices, double tolerance, Mesh.natureType meshNature )
Parameters
- startAngle
- Revolution start angle in radians
- deltaAngle
- Revolution delta angle in radians
- axisStart
- The axis start point
- axisEnd
- The axis end point
- slices
- Number of subdivisions
- tolerance
- If some entities need to be regenerated, this is the regeneration tolerance (chordal error).
- meshNature
- Nature of the resulting mesh entity
Return Value
The mesh object.