Eyeshot 10 WinForms API Reference
TransformBy Method (Mesh)

WinForms Assembly > devDept.Eyeshot.Entities Namespace > Mesh Class : TransformBy Method
The transformation to be applied
Transforms all the entity's vertices by the specified transformation.
Syntax
'Declaration
 
Public Overrides Sub TransformBy( _
   ByVal transform As Transformation _
) 
public override void TransformBy( 
   Transformation transform
)

Parameters

transform
The transformation to be applied
Remarks
In case of Mirror transfomation you may need to flip triangles and call UpdateNormals.
See Also

Reference

Mesh Class
Mesh Members