The
System.Drawing.Color for the HTML body. It can be null/Nothing.
Standard constructor with stream.
Syntax
'Declaration
Public Function New( _
ByVal As IList(Of Entity), _
ByVal As IEnumerable(Of Layer), _
ByVal As IDictionary(Of String,Block), _
ByVal As IDictionary(Of String,Material), _
ByVal As Material, _
ByVal As Stream, _
Optional ByVal As Boolean, _
Optional ByVal htmlBodyColor As Nullable(Of Color), _
Optional ByVal As String _
)
public WriteWebGL(
IList<Entity> ,
IEnumerable<Layer> ,
IDictionary<string,Block> ,
IDictionary<string,Material> ,
Material ,
Stream ,
bool ,
Nullable<Color> htmlBodyColor,
string
)
Parameters
- entList
- The entity list.
- layerList
- The layer list.
- blockDict
- The block dictionary.
- matDict
- The material dictionary.
- defaultMaterial
- The default material.
- stream
- The file stream.
- selectedOnly
- When true, only selected entities at root level are written.
- htmlBodyColor
- The System.Drawing.Color for the HTML body. It can be null/Nothing.
- htmlTemplate
- A string representing the HTML template for the output. It must contain both EyeshotGeometry and EyeshotScripts html comment tags to work properly.
Example
... ...
See Also