Eyeshot 10 WinForms API Reference
RenderContextBase Class Properties


WinForms Assembly > devDept.Graphics Namespace : RenderContextBase Class

For a list of all members of this type, see RenderContextBase members.

Public Properties
 NameDescription
Public Property Currently active lights.  
Public Property Gets or sets the color material mode.  
Public Property Gets or sets the current material for the back faces.  
Public Property Gets the current blend state.  
Public Property The current color mask that determines the color components written in the render buffer.  
Public Property Gets the current depth stencil state.  
Public Property Gets the environment texture.  
Public Property Gets the current line width (in pixels).  
Public Property Gets or sets the current material.  
Public Property Gets the current point size (in pixels).  
Public Property Gets the current rasterizer state.  
Public Property Gets the current shader.  
Public Property  
Public Property Gets or sets the current color for wireframe entities.  
Public Property Gets a values indicating whether the Environment is supported.  
Public Property Gets or sets a value telling if the current front faces are oriented clockwise.  
Public Propertystatic (Shared in Visual Basic)Gets a list of graphical issues on the machine's adapter.  
Public Property Gets or sets the EntityGraphicsData that caused error during the drawing.  
Public Propertystatic (Shared in Visual Basic) Gets the Identity matrix as a float array.  
Public Propertystatic (Shared in Visual Basic) Gets the Identity matrix as a double array.  
Public Property Tells if the graphics system is using the Direct3D renderer.  
Public Property Tells if the scene is being drawn for depth.  
Public Property Gets a values indicating whether the multitexturing is supported.  
Public Property Gets the number of splits used in the parallel split shadowmapping algorithm.  
Public Property Tells if the planar reflections are supported by the graphics system.  
Public Property Gets the name of the renderer. This name is typically specific to a particular configuration of a hardware platform. It does not change from release to release.  
Public Property Gets the renderer version.  
Public Property  
Public Property Tells if the rendering context supports the dynamic shadows.  
Public Property Tells if the render context supports non power of two textures.  
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Protected Properties
 NameDescription
Protected Internal Property Gets the instance to the OpenGL class.  
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See Also

Reference

RenderContextBase Class
devDept.Graphics Namespace