Name | Description | |
---|---|---|
ActiveLights | Currently active lights. | |
ColorMaterialMode | Gets or sets the color material mode. | |
CurrentBackMaterial | Gets or sets the current material for the back faces. | |
CurrentBlendState | Gets the current blend state. | |
CurrentColorMask | The current color mask that determines the color components written in the render buffer. | |
CurrentDepthStencilState | Gets the current depth stencil state. | |
CurrentEnvironmentMap | Gets the environment texture. | |
CurrentLineWidth | Gets the current line width (in pixels). | |
CurrentMaterial | Gets or sets the current material. | |
CurrentPointSize | Gets the current point size (in pixels). | |
CurrentRasterizerState | Gets the current rasterizer state. | |
CurrentShader | Gets the current shader. | |
CurrentShaderTechnique | ||
CurrentWireColor | Gets or sets the current color for wireframe entities. | |
EnvironmentSupported | Gets a values indicating whether the Environment is supported. | |
FrontFaceCW | Gets or sets a value telling if the current front faces are oriented clockwise. | |
GraphicalIssues | Gets a list of graphical issues on the machine's adapter. | |
GraphicsDataWithError | Gets or sets the EntityGraphicsData that caused error during the drawing. | |
IdentityMatrix | Gets the Identity matrix as a float array. | |
IdentityMatrixDouble | Gets the Identity matrix as a double array. | |
IsDirect3D | Tells if the graphics system is using the Direct3D renderer. | |
IsDrawingForDepth | Tells if the scene is being drawn for depth. | |
MultitexturingSupported | Gets a values indicating whether the multitexturing is supported. | |
NumberOfSplits | Gets the number of splits used in the parallel split shadowmapping algorithm. | |
ReflectionsSupported | Tells if the planar reflections are supported by the graphics system. | |
RendererName | Gets the name of the renderer. This name is typically specific to a particular configuration of a hardware platform. It does not change from release to release. | |
RendererVersion | Gets the renderer version. | |
ShadersSupported | ||
SupportShadows | Tells if the rendering context supports the dynamic shadows. | |
TextureNonPowerOfTwo | Tells if the render context supports non power of two textures. |