Eyeshot 10 WinForms API Reference
DrawTrianglesPartialWithMaterialColor Method (RenderContextBase)

WinForms Assembly > devDept.Graphics Namespace > RenderContextBase Class : DrawTrianglesPartialWithMaterialColor Method
If true adds the data to the current buffer part
Draws triangles with one normal per vertex, as part of a drawing loop (no Begin-End is done), using the current material color.
Syntax
'Declaration
 
Public Overridable Sub DrawTrianglesPartialWithMaterialColor( _
   ByVal vertices() As Point3D, _
   ByVal normals() As Vector3D, _
   Optional ByVal addToCurrentBufferPart As Boolean _
) 
public virtual void DrawTrianglesPartialWithMaterialColor( 
   Point3D[] vertices,
   Vector3D[] normals,
   bool addToCurrentBufferPart
)

Parameters

vertices
normals
addToCurrentBufferPart
If true adds the data to the current buffer part
See Also

Reference

RenderContextBase Class
RenderContextBase Members