Eyeshot 10 WinForms API Reference
RotateCamera(Vector3D,Double,Boolean) Method

WinForms Assembly > devDept.Eyeshot Namespace > Viewport Class > RotateCamera Method : RotateCamera(Vector3D,Double,Boolean) Method
Rotation axis
Rotation amount
If true, the rotation is applied after the current rotation, else it's applied before
Rotates the view of the specified amount.
Syntax
'Declaration
 
Public Overloads Overridable Sub RotateCamera( _
   ByVal axis As Vector3D, _
   ByVal rotAngleInDegrees As Double, _
   ByVal trackBall As Boolean _
) 
public virtual void RotateCamera( 
   Vector3D axis,
   double rotAngleInDegrees,
   bool trackBall
)

Parameters

axis
Rotation axis
rotAngleInDegrees
Rotation amount
trackBall
If true, the rotation is applied after the current rotation, else it's applied before
Remarks
The orientation of the camera is performed with an animation if ViewportLayout.AnimateCamera is true
See Also

Reference

Viewport Class
Viewport Members
Overload List