Name | Description | |
---|---|---|
ApplyMaterial | Overloaded. Maps the specified material to this mesh. Before using this method you need to define a material and add it to the Materials collection. | |
ApplyTextureMapping | Overloaded. Maps the specified material to this mesh. Before using this method you need to define a material and add it to the Materials collection. | |
ClearFacesSelection | Clears the faces selection status for a specific instance. | |
ClearFacesSelectionForAllInstances | Clears the faces selection status for all instances. | |
Clone | Overridden. Creates a deep copy of this mesh entity. | |
Compile | Overridden. | |
CompileSelectedFace | ||
ComputeEdges | Forces mesh edges computation according to the devDept.Eyeshot.Entities.Mesh._edgeStyle settings. | |
ConvertToFemMesh | Convert this mesh to a 2D FemMesh object. | |
ConvertToSolid | Overloaded. Converts this mesh to a %% object. | |
CreateArrow | Overloaded. Creates a 3D arrow primitive. | |
CreateBox | Overloaded. Creates a Box primitive. | |
CreateCone | Overloaded. Creates a Cone primitive. | |
CreateCylinder | Overloaded. Creates a Cylinder primitive. | |
CreatePlanar | Overloaded. Triangulates the specified 2D region. | |
CreateSphere | Overloaded. Creates a Sphere primitive. | |
CreateSpring | Overloaded. Creates a Spring primitive. | |
CreateTorus | Overloaded. Creates a Torus primitive. | |
CutBy | Overloaded. Cuts the part of the mesh on the positive side of a plane. | |
Dispose | Overridden. | |
DrawFace | ||
Dump | Overridden. | |
EstimateBoundingBox | Overridden. | |
ExtrudePlanar | Overloaded. Extrudes a quasi-planar mesh. | |
FindClosestTriangle | Overloaded. Returns a list of triangles hit by the provided segment. | |
FixNormals | Makes triangles winding order uniform. | |
FlipNormal | ||
FlipOutward | Flips the mesh normals outward. | |
FromTriangles | Generates a smooth Mesh from a list of triangles. | |
GetFaceSelection | Overloaded. Gets a face selection status. | |
GetFaceTriangles | Gets the triangles adjacent to the given triangle. | |
GetObjectData | Overridden. | |
GetPolygonMeshes | Gets a number of meshes representing this object. | |
GetXElement | Overridden. | |
IsAnyFaceSelected | Tells if there is a selected face. | |
IsPointInside | Checks if the specified point is inside the 3D mesh. | |
IsValid | Overridden. | |
MergeWith | Overloaded. Merges two compatible Mesh objects. | |
Regen | Overloaded. Overridden. Computes the curve or surface tessellation. | |
RemoveMaterial | Remove the material and the texture mapping. | |
RemoveTextureMapping | Remove the texture mapping. | |
ResetSelectionMode | Resets the SelectionMode to devDept.Eyeshot.selectionFilterType.Entity if there are no other selected inner elements. | |
RevolvePlanar | Revolves a quasi-planar mesh. | |
Section | Overloaded. Computes the contours resulting from the intersection of the face and the given plane. | |
SetFaceSelection | Overloaded. Sets the selection status of a face. | |
SplitBy | Overloaded. Splits this Mesh object by plane. | |
SplitDisjoint | Divides into separate objects meshes that do not connect, but are still one object. | |
SubdivideBy | Subdivides the mesh by a plane. | |
TransformBy | Overridden. Transforms all the entity's vertices by the specified transformation. | |
UpdateNormals | Refreshes triangles normals. | |
Weld | Overloaded. Removes duplicated vertices and degenerated triangles in the Mesh. |