Eyeshot 10 WinForms API Reference
ApplyTextureMapping(textureMappingType,Double,Double,Point3D,Point3D) Method

WinForms Assembly > devDept.Eyeshot.Entities Namespace > Mesh Class > ApplyTextureMapping Method : ApplyTextureMapping(textureMappingType,Double,Double,Point3D,Point3D) Method
Indicates the way Material texture is wrapped on the object
Material texture scale along the X axis
Material texture scale along the Y axis
Bounding box min point
Bounding box max point
Maps the specified material to this mesh using a custom bounding box. Before using this method you need to define a material and add it to the Materials collection.
Syntax
'Declaration
 
Public Overloads Sub ApplyTextureMapping( _
   ByVal mappingMode As textureMappingType, _
   ByVal scaleX As Double, _
   ByVal scaleY As Double, _
   ByVal boxMin As Point3D, _
   ByVal boxMax As Point3D _
) 
public void ApplyTextureMapping( 
   textureMappingType mappingMode,
   double scaleX,
   double scaleY,
   Point3D boxMin,
   Point3D boxMax
)

Parameters

mappingMode
Indicates the way Material texture is wrapped on the object
scaleX
Material texture scale along the X axis
scaleY
Material texture scale along the Y axis
boxMin
Bounding box min point
boxMax
Bounding box max point
Remarks

The mesh nature is set to RichPlain or RichSmooth from this command.

You may need to call viewport.Entities.Regen() to see the effect of this command.

See Also

Reference

Mesh Class
Mesh Members
Overload List