Eyeshot 10 WinForms API Reference
CreateCylinder<T>(Double,Point3D,Point3D,Int32,natureType,edgeStyleType) Method

WinForms Assembly > devDept.Eyeshot.Entities Namespace > Mesh Class > CreateCylinder Method : CreateCylinder<T>(Double,Point3D,Point3D,Int32,natureType,edgeStyleType) Method
Cylinder's radius
Cylinder's first point
Cylinder's second point
Number of faces of the cylinder approximation
Nature of the mesh
Style of the edges
Creates a Cylinder primitive.
Syntax
'Declaration
 
Public Overloads Shared Function CreateCylinder(Of T As {New, Mesh})( _
   ByVal radius As Double, _
   ByVal point1 As Point3D, _
   ByVal point2 As Point3D, _
   ByVal slices As Integer, _
   ByVal meshNature As Mesh.natureType, _
   ByVal edgeStyle As Mesh.edgeStyleType _
) As T
public static T CreateCylinder<T>( 
   double radius,
   Point3D point1,
   Point3D point2,
   int slices,
   Mesh.natureType meshNature,
   Mesh.edgeStyleType edgeStyle
)
where T: new(), Mesh

Parameters

radius
Cylinder's radius
point1
Cylinder's first point
point2
Cylinder's second point
slices
Number of faces of the cylinder approximation
meshNature
Nature of the mesh
edgeStyle
Style of the edges

Type Parameters

T

Return Value

The created mesh.
See Also

Reference

Mesh Class
Mesh Members
Overload List