Eyeshot 10 WinForms API Reference
RevolveAsSolid(Double,Double,Vector3D,Point3D,Int32,Double) Method

WinForms Assembly > devDept.Eyeshot.Entities Namespace > Region Class > RevolveAsSolid Method : RevolveAsSolid(Double,Double,Vector3D,Point3D,Int32,Double) Method
Revolution start angle in radians
Revolution delta angle in radians
Axis direction
Axis start point
Number of slices generated. This value can be also found using %Utility.NumberOfSegments(double, double, double)%
The regeneration tolerance
Revolves this region around an axis.
Syntax
'Declaration
 
Public Overloads Function RevolveAsSolid( _
   ByVal startAngle As Double, _
   ByVal deltaAngle As Double, _
   ByVal axis As Vector3D, _
   ByVal center As Point3D, _
   ByVal slices As Integer, _
   ByVal tolerance As Double _
) As Solid
public Solid RevolveAsSolid( 
   double startAngle,
   double deltaAngle,
   Vector3D axis,
   Point3D center,
   int slices,
   double tolerance
)

Parameters

startAngle
Revolution start angle in radians
deltaAngle
Revolution delta angle in radians
axis
Axis direction
center
Axis start point
slices
Number of slices generated. This value can be also found using %Utility.NumberOfSegments(double, double, double)%
tolerance
The regeneration tolerance

Return Value

The resulting Solid object.
See Also

Reference

Region Class
Region Members
Overload List