Eyeshot 10 WPF API Reference
Intersect3DLines Method

WPF Assembly > devDept.Geometry Namespace > Utility Class : Intersect3DLines Method
Point on the first line
First line direction
Point on the second line
Second line direction
Value of s at the intersection
Value of t at the intersection
Intersection point, x0(s) = i = x1(t)
Traces two lines in 3D. x0(s) = p0 + s * t0 x1(t) = p1 + t * t1
Syntax
'Declaration
 
Public Shared Function Intersect3DLines( _
   ByVal p0 As Point3D, _
   ByVal t0 As Vector3D, _
   ByVal p1 As Point3D, _
   ByVal t1 As Vector3D, _
   ByRef s As Double, _
   ByRef t As Double, _
   ByRef i As Point3D _
) As Integer
public static int Intersect3DLines( 
   Point3D p0,
   Vector3D t0,
   Point3D p1,
   Vector3D t1,
   out double s,
   out double t,
   out Point3D i
)

Parameters

p0
Point on the first line
t0
First line direction
p1
Point on the second line
t1
Second line direction
s
Value of s at the intersection
t
Value of t at the intersection
i
Intersection point, x0(s) = i = x1(t)
See Also

Reference

Utility Class
Utility Members