Eyeshot 10 WPF API Reference
AreOpposite(Vector3D,Vector3D,Double) Method

WPF Assembly > devDept.Geometry Namespace > Vector3D Class > AreOpposite Method : AreOpposite(Vector3D,Vector3D,Double) Method
First 3D vector (unit length)
Second 3D vector (unit length)
Dot product comparison tolerance
Returns true if the angle between the two 3D vectors is PI or almost PI.
Syntax
'Declaration
 
Public Overloads Shared Function AreOpposite( _
   ByVal u As Vector3D, _
   ByVal v As Vector3D, _
   ByVal tol As Double _
) As Boolean
public static bool AreOpposite( 
   Vector3D u,
   Vector3D v,
   double tol
)

Parameters

u
First 3D vector (unit length)
v
Second 3D vector (unit length)
tol
Dot product comparison tolerance
See Also

Reference

Vector3D Class
Vector3D Members
Overload List