Eyeshot 10 WPF API Reference
ShaderParameters Constructor(RenderContextBase,Int32[],CameraBase,shadowType,realisticShadowQualityType,BackgroundSettings,BackfaceSettings,Boolean,Transformation)

WPF Assembly > devDept.Graphics Namespace > ShaderParameters Class > ShaderParameters Constructor : ShaderParameters Constructor(RenderContextBase,Int32[],CameraBase,shadowType,realisticShadowQualityType,BackgroundSettings,BackfaceSettings,Boolean,Transformation)
Syntax
'Declaration
 
Public Function New( _
   ByVal renderContext As RenderContextBase, _
   ByVal viewFrame() As Integer, _
   ByVal camera As CameraBase, _
   ByVal shadowMode As shadowType, _
   ByVal shadowQuality As realisticShadowQualityType, _
   ByVal background As BackgroundSettings, _
   ByVal backface As BackfaceSettings, _
   ByVal environmentMapping As Boolean, _
   ByVal initialSceneTransformation As Transformation _
)

Parameters

renderContext
viewFrame
camera
shadowMode
shadowQuality
background
backface
environmentMapping
initialSceneTransformation
See Also

Reference

ShaderParameters Class
ShaderParameters Members
Overload List