Eyeshot 10 WPF API Reference
TextureBase Class Members
Fields  Properties  Methods 


WPF Assembly > devDept.Graphics Namespace : TextureBase Class

The following tables list the members exposed by TextureBase.

Protected Fields
 NameDescription
Protected Field Tells if the mipmapping is enabled on the texture.  
Protected Field Tells if the bitmap must be disposed when disposing the texture (because was created internally).  
Protected Field  
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Public Properties
 NameDescription
Public Property The size of the bitmap from which the texture was created.  
Public Property The texture size.  
Public Property Gets the texture unit where the Texture is applied.  
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Public Methods
 NameDescription
Public Method Allocates memory for a texture.  
Public Method  
Public Method Calls OpenGL's glDeleteTexture.  
Public Method  
Public MethodPopulates a System.Runtime.Serialization.SerializationInfo instance with the data needed to serialize the target object.  
Public Method  
Public MethodOverloaded.  Loads the texture  
Public Methodstatic (Shared in Visual Basic)  
Public Methodstatic (Shared in Visual Basic)  
Public Method  
Public Method Updates a region of a texture already loaded in memory.  
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Protected Methods
See Also

Reference

TextureBase Class
devDept.Graphics Namespace