Name | Description | |
---|---|---|
AdjustNearAndFarPlanes | Adjusts camera near and far planes based on model extents and on origin symbol, grid and shadow visibility status. | |
Clone | ||
CompareWithReferenceImage | Overloaded. Executes a 3D scene visual testing. | |
CompileBackground | Compiles the background, used by the designer. | |
CompileUserInterfaceElements | Compiles 3D user interface elements like the origin symbol, the bitmap background, the FEM restraint and load symbols, etc. | |
Contains | ||
CopyToClipboardRaster | Overloaded. Copies a raster image of the current viewport scene on the clipboard. | |
CreateReferenceImage | Create a bitmap for the image comparison. | |
Dispose | Overridden. | |
GetBitmapSizeToPrintInWorldUnits | Gets the size to print the viewport so that world units in the model correspond to world units on paper. | |
GetBounds | Overridden. | |
GetCameraFrustum | Gets the planes of the viewport camera frustum. | |
GetCameraRotation | Gets the devDept.Geometry.Quaternion that describes the orientation of the given view. | |
GetThumbnail | Overridden. Gets a bitmap of the user inteferace element. | |
GetToolBar | Gets active viewport grid object | |
GetViewFrame | Gets the viewport bounds. | |
Invalidate | ||
IsCameraAnimating | Tells if the Camera is performing an animation. | |
OrientCamera | Orients the Camera between the two specified points. | |
PanCamera | Overloaded. Pans the view from one screen point to the other. | |
Project | Overloaded. Maps world coordinates to screen coordinates. | |
RenderToBitmap | Overloaded. Returns an image of the current ViewportLayout viewport scene. The image can be scaled even to a poster size one. | |
RestoreView | Restores the previously saved view. | |
RotateCamera | Overloaded. Sets the view direction as the normal of the plane under the mouse cursor. | |
SaveView | Stores the current view. | |
ScreenToPlane | Overloaded. Maps screen coordinates to world coordinates. | |
ScreenToViewport | Overloaded. Converts Screen coordinates (0 on top of control) to Viewport coordinates (0 on top of viewport) | |
ScreenToWorld | Overloaded. Maps screen coordinates to world coordinates. | |
SetView | Overloaded. Sets the view direction of the camera to the specified direction. | |
StopCameraAnimation | Stops the camera animation. | |
ToString | ||
UnProject | Overloaded. Maps viewport coordinates to world coordinates. | |
Update | Overridden. | |
UpdateViewportLayout | Updates the viewport in both desing-time and run-time mode. If necessary adjust near and far planes to accomodate origin symbols of various sizes. | |
ViewportToCameraScreen | Converts Viewport coordinates (0 on top of viewport) to Camera Screen coordinates (0 on bottom of control) | |
ViewportToScreen | Converts Viewport coordinates (0 on top of viewport) to Screen coordinates (0 on top of control) | |
WorldToScreen | Overloaded. Maps world coordinates to screen coordinates. | |
WriteToFileRaster | Overloaded. Saves a raster image of the current viewport scene on disk. | |
ZoomCamera | Overloaded. Zooms the view of the specified amount. | |
ZoomFit | Overloaded. Fits the entire model in the viewport control's client area. | |
ZoomFitSelectedLeaves | Overloaded. Fits the selected entities, including the ones inside BlockReferences. | |
ZoomWindow | Zooms to the specified window. |