Eyeshot 10 WPF API Reference
WorldToScreen(Point3D) Method

WPF Assembly > devDept.Eyeshot Namespace > Viewport Class > WorldToScreen Method : WorldToScreen(Point3D) Method
The 3D point to project on screen
Maps world coordinates to screen coordinates.
Syntax
'Declaration
 
Public Overloads Function WorldToScreen( _
   ByVal point As Point3D _
) As Point3D
public Point3D WorldToScreen( 
   Point3D point
)

Parameters

point
The 3D point to project on screen

Return Value

The associated projected screen point (zero on bottom)
Remarks
The z-component of the returned point is in the normalized device coordinate space [0,1]. A value outside the [0,1] range means that the point is outside the near-far clipping planes of the camera.
See Also

Reference

Viewport Class
Viewport Members
Overload List