Eyeshot 10 WPF API Reference
ScreenToPlane(Point,PlaneEquation,Point3D) Method

WPF Assembly > devDept.Eyeshot Namespace > ViewportLayout Class > ScreenToPlane Method : ScreenToPlane(Point,PlaneEquation,Point3D) Method
Mouse cursor position (zero on top)
The plane equation
The intersection point. null/Nothing if the plane perpendicular to the screen.
Maps screen coordinates to world coordinates in the active viewport.
Syntax
'Declaration
 
Public Overloads Function ScreenToPlane( _
   ByVal mousePos As Point, _
   ByVal pe As PlaneEquation, _
   ByRef intPoint As Point3D _
) As Boolean
public bool ScreenToPlane( 
   Point mousePos,
   PlaneEquation pe,
   out Point3D intPoint
)

Parameters

mousePos
Mouse cursor position (zero on top)
pe
The plane equation
intPoint
The intersection point. null/Nothing if the plane perpendicular to the screen.

Return Value

True if the mapping succeeded, false otherwise.
See Also

Reference

ViewportLayout Class
ViewportLayout Members
Overload List