Eyeshot 10 WPF API Reference
RevolveAsSolid3D(Double,Double,Point3D,Point3D,Double) Method

WPF Assembly > devDept.Eyeshot.Entities Namespace > ICurve Interface > RevolveAsSolid3D Method : RevolveAsSolid3D(Double,Double,Point3D,Point3D,Double) Method
Revolution start angle in radians
Revolution delta angle in radians
Revolution axis start point
Revolution axis end point
The regeneration tolerance
Revolves this curve around the specified axis.
Syntax
'Declaration
 
Overloads Function RevolveAsSolid3D( _
   ByVal startAngle As Double, _
   ByVal deltaAngle As Double, _
   ByVal axisStart As Point3D, _
   ByVal axisEnd As Point3D, _
   Optional ByVal tolerance As Double _
) As Solid3D
Solid3D RevolveAsSolid3D( 
   double startAngle,
   double deltaAngle,
   Point3D axisStart,
   Point3D axisEnd,
   double tolerance
)

Parameters

startAngle
Revolution start angle in radians
deltaAngle
Revolution delta angle in radians
axisStart
Revolution axis start point
axisEnd
Revolution axis end point
tolerance
The regeneration tolerance

Return Value

The resulting Solid3D object.
See Also

Reference

ICurve Interface
ICurve Members
Overload List