Eyeshot 10 WPF API Reference
RevolveAsSolid(Double,Double,Point3D,Point3D,Int32,Double) Method

WPF Assembly > devDept.Eyeshot.Entities Namespace > Curve Class > RevolveAsSolid Method : RevolveAsSolid(Double,Double,Point3D,Point3D,Int32,Double) Method
Syntax
'Declaration
 
Public Overloads Function RevolveAsSolid( _
   ByVal startAngle As Double, _
   ByVal deltaAngle As Double, _
   ByVal axisStart As Point3D, _
   ByVal axisEnd As Point3D, _
   ByVal slices As Integer, _
   ByVal tolerance As Double _
) As Solid
public Solid RevolveAsSolid( 
   double startAngle,
   double deltaAngle,
   Point3D axisStart,
   Point3D axisEnd,
   int slices,
   double tolerance
)

Parameters

startAngle
deltaAngle
axisStart
axisEnd
slices
tolerance
See Also

Reference

Curve Class
Curve Members
Overload List