Eyeshot 10 WPF API Reference
ExtrudeAsMesh<T>(Double,Double,natureType) Method

WPF Assembly > devDept.Eyeshot.Entities Namespace > PlanarEntity Class > ExtrudeAsMesh Method : ExtrudeAsMesh<T>(Double,Double,natureType) Method
Extrusion amount, direction is along plane's Z-axis.
Some entities need to be regenerated, this is the regeneration tolerance (chordal error).
Nature of the resulting mesh entity
Extrudes this entity along plane's Z-axis.
Syntax
'Declaration
 
Public Overloads Overridable Function ExtrudeAsMesh(Of T As {New, Mesh})( _
   ByVal amount As Double, _
   ByVal tol As Double, _
   ByVal meshNature As Mesh.natureType _
) As T
public virtual T ExtrudeAsMesh<T>( 
   double amount,
   double tol,
   Mesh.natureType meshNature
)
where T: new(), Mesh

Parameters

amount
Extrusion amount, direction is along plane's Z-axis.
tol
Some entities need to be regenerated, this is the regeneration tolerance (chordal error).
meshNature
Nature of the resulting mesh entity

Type Parameters

T

Return Value

The mesh object.
See Also

Reference

PlanarEntity Class
PlanarEntity Members
Overload List