Eyeshot 10 WPF API Reference
RevolveAsMesh(Double,Double,Vector3D,Point3D,Int32,Double,natureType) Method

WPF Assembly > devDept.Eyeshot.Entities Namespace > Point Class > RevolveAsMesh Method : RevolveAsMesh(Double,Double,Vector3D,Point3D,Int32,Double,natureType) Method
Syntax
'Declaration
 
Public Overloads Function RevolveAsMesh( _
   ByVal startAngle As Double, _
   ByVal deltaAngle As Double, _
   ByVal axis As Vector3D, _
   ByVal center As Point3D, _
   ByVal slices As Integer, _
   ByVal tolerance As Double, _
   ByVal meshNature As Mesh.natureType _
) As Mesh
public Mesh RevolveAsMesh( 
   double startAngle,
   double deltaAngle,
   Vector3D axis,
   Point3D center,
   int slices,
   double tolerance,
   Mesh.natureType meshNature
)

Parameters

startAngle
deltaAngle
axis
center
slices
tolerance
meshNature
See Also

Reference

Point Class
Point Members
Overload List