Eyeshot 10 WPF API Reference
RevolveAsSolid3D(Double,Double,Line,Double) Method

WPF Assembly > devDept.Eyeshot.Entities Namespace > Point Class > RevolveAsSolid3D Method : RevolveAsSolid3D(Double,Double,Line,Double) Method
Syntax
'Declaration
 
Public Overloads Function RevolveAsSolid3D( _
   ByVal startAngle As Double, _
   ByVal deltaAngle As Double, _
   ByVal axis As Line, _
   Optional ByVal tolerance As Double _
) As Solid3D
public Solid3D RevolveAsSolid3D( 
   double startAngle,
   double deltaAngle,
   Line axis,
   double tolerance
)

Parameters

startAngle
deltaAngle
axis
tolerance
See Also

Reference

Point Class
Point Members
Overload List