Sets a sequence of BlockReferences as current.
Syntax
Parameters
- parents
- The stack of BlockReferences to set as current (the bottom-most is the first parent, which must be in the Entities, the top-most is the last parent of the hierarchy). If null or empty, the current BlockReference is unset.
- updateBoundingBox
- If true, updates the scene bounding box. Set it to false for better performances in off-screen methods that call this to just use the devDept.Eyeshot.Entities.BlockReference.AccumulatedParentsTransform
See Also