Eyeshot 10 WPF API Reference
DrawBeam Method (MaterialBeamRect)

WPF Assembly > devDept.Eyeshot.Fem Namespace > MaterialBeamRect Class : DrawBeam Method
Syntax
'Declaration
 
Public Overrides Sub DrawBeam( _
   ByVal context As RenderContextBase, _
   ByVal beamVerts() As Point3D, _
   ByVal no1New As Point3D, _
   ByVal wNew As Vector3D, _
   ByVal beamLen As Double, _
   ByVal uNew As Vector3D, _
   ByVal al As Align3D, _
   ByVal min As Double, _
   ByVal max As Double, _
   ByVal plotValue0 As Double, _
   ByVal plotValue1 As Double, _
   ByVal solved As Boolean, _
   ByVal colorTable() As Color, _
   ByVal drawStartSection As Boolean, _
   ByVal drawEndSection As Boolean, _
   ByVal pts As List(Of Point3D), _
   ByVal normals As List(Of Vector3D), _
   ByVal colors As List(Of Color), _
   ByVal texCoords As List(Of Single), _
   ByVal withColors As Boolean _
) 
public override void DrawBeam( 
   RenderContextBase context,
   Point3D[] beamVerts,
   Point3D no1New,
   Vector3D wNew,
   double beamLen,
   Vector3D uNew,
   Align3D al,
   double min,
   double max,
   double plotValue0,
   double plotValue1,
   bool solved,
   Color[] colorTable,
   bool drawStartSection,
   bool drawEndSection,
   List<Point3D> pts,
   List<Vector3D> normals,
   List<Color> colors,
   List<float> texCoords,
   bool withColors
)

Parameters

context
beamVerts
no1New
wNew
beamLen
uNew
al
min
max
plotValue0
plotValue1
solved
colorTable
drawStartSection
drawEndSection
pts
normals
colors
texCoords
withColors
See Also

Reference

MaterialBeamRect Class
MaterialBeamRect Members