The following code fragment uses RegenMode property to force entity regeneration.
myEntity.RegenMode = regenType.RegenAndCompile; viewportLayout1.Entities.Regen();
MyEntity.RegenMode = regenType.RegenAndCompile viewportLayout1.Entities.Regen()
The same property can be used to force entity compilation only (in this case you need to manually update the entity's bounding box).
// ensures a valid bounding box (usually done by Regen()) myEntity.UpdateBoundingBox(); myEntity.RegenMode = regenType.CompileOnly; viewportLayout1.Entities.Regen();
' ensures a valid bounding box (usually done by Regen()) MyEntity.UpdateBoundingBox() MyEntity.RegenMode = regenType.CompileOnly viewportLayout1.Entities.Regen()