The following table show how to combine vertex types and triangles types to get the desired Mesh configuration.
Vertex type | |||
Point3D Size: 3 doubles |
PointRGB Size: 3 doubles + 3 bytes | ||
Triangle type |
IndexTriangle |
||
ColorTriangle Size: 3 integers + 3 bytes |
|||
RichTriangle Size: 7 integers |
|||
SmoothTriangle Size: 6 integers |
|||
ColorSmoothTriangle Size: 6 integers + 3 bytes |
|||
RichSmoothTriangle Size: 10 integers |
Table 1: Mesh entity configuration grid.