Class | Description | |
---|---|---|
BackfaceSettings | Backface settings. | |
BackgroundSettings | Viewport background settings. | |
CameraBase | Base Class for Camera | |
ClippingPlaneBase | Clipping plane base definition. | |
ControlData | Class that holds data of the Eyeshot control needed by the RenderContextBase class. | |
D3DRenderContext | Direct3D render context class. | |
D3DRenderContextWF | Render context class that uses Direct3D in a WindowsForms control. | |
D3DTexture | Base class for Direct3D textures. | |
D3DTexture2D | 2D color texture class for Direct3D. | |
D3DTextureBase | Base class for Direct3D textures. | |
D3DTextureDepth | Depth texture class for Direct3D. | |
DXUtils | Utility Class for D3DRenderContext class. | |
EntityGraphicsData | Class that holds the compiled graphics data. | |
ExtensionMethodsGL | Extension methods class for drawing points in OpenGL. | |
FrustumData | Frustum data class for shadow map computation. | |
GfxEnvironmentParams | Base class with graphics environment data. | |
GfxSilhoData | Base class with the data to draw silhouettes. | |
GLShader | Base shader class. | |
GraphicsException | An exception thrown by Eyeshot. | |
HqrData | Class that holds data for high quality rendering features. | |
KeyChangedEventArgs | EventArgs to notify the new key for a IKeyedCollectionItem<T>. | |
LightSettings | Directional light definition. | |
Material | Material definition. | |
OGLEntityBuffer | OpenGL VBO buffer class. | |
OGLEnvironment | Environment mapping data class. | |
OglRenderContext | OpenGL render context class. | |
OGLTexture | Base class to load 2D textures. | |
OGLTexture1D | Base class to load 1D textures. | |
OGLTextureBase | Base utility class to load textures. | |
PlanarShadowBase | Base abstract class for planar shadows. | |
ReflectionShaderParameters | Class for shader parameters. | |
RenderContextBase | Render context base class. | |
RenderContextUtility | Class that provide utility methods for the render context. | |
ShaderParameters | Base class for shader parameters. | |
ShaderParametersBase | Base class for shader parameters. | |
ShadowMapData | Class for shadow map data. | |
ShadowMapData.GfxShadowParams | Class with the parameters necessary to draw the realistic shadows. | |
TextureBase | Base utility class to load textures. | |
TextureMosaic | Single Texture that holds more images. | |
VBOParams | Class that holds the parameters for VBO with normals and colors. | |
VBOParamsBase | Base Class that holds the parameters for VBO. | |
VBOParamsTexture | Class that holds the parameters for VBO with normals and texture coordinates. | |
vertexBufferData | Class that holds the data for a portion of a vertex Buffer. | |
ZBuffer | Class that holds ZBuffer related data. | |
ZBuffer.SelectionImageData | Image data for selection. |