Eyeshot 11 WinForms API Reference
WinForms Assembly / devDept.Graphics Namespace
Inheritance Hierarchy
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    devDept.Graphics Namespace
    In This Topic
    Provides classes for 3D graphics abstraction layer.
    Classes
     ClassDescription
    Class Backface settings.
    Class Viewport background settings.
    Class Base Class for Camera
    Class Clipping plane base definition.
    ClassClass that holds data of the Eyeshot control needed by the RenderContextBase class.
    Class Direct3D render context class.
    Class Render context class that uses Direct3D in a WindowsForms control.
    Class Base class for Direct3D textures.
    Class 2D color texture class for Direct3D.
    Class Base class for Direct3D textures.
    Class Depth texture class for Direct3D.
    ClassUtility Class for D3DRenderContext class.
    Class Class that holds the compiled graphics data.
    Class Extension methods class for drawing points in OpenGL.
    Class Frustum data class for shadow map computation.
    Class Base class with graphics environment data.
    Class Base class with the data to draw silhouettes.
    Class Base shader class.
    Class An exception thrown by Eyeshot.
    Class Class that holds data for high quality rendering features.
    ClassEventArgs to notify the new key for a IKeyedCollectionItem<T>.
    Class Directional light definition.
    Class Material definition.
    Class OpenGL VBO buffer class.
    ClassEnvironment mapping data class.
    Class OpenGL render context class.
    Class Base class to load 2D textures.
    Class Base class to load 1D textures.
    Class Base utility class to load textures.
    Class Base abstract class for planar shadows.
    Class Class for shader parameters.
    Class Render context base class.
    Class Class that provide utility methods for the render context.
    Class Base class for shader parameters.
    Class Base class for shader parameters.
    Class Class for shadow map data.
    Class Class with the parameters necessary to draw the realistic shadows.
    Class Base utility class to load textures.
    Class Single Texture that holds more images.
    Class Class that holds the parameters for VBO with normals and colors.
    Class Base Class that holds the parameters for VBO.
    Class Class that holds the parameters for VBO with normals and texture coordinates.
    Class Class that holds the data for a portion of a vertex Buffer.
    Class Class that holds ZBuffer related data.
    Class Image data for selection.
    Interfaces
     InterfaceDescription
    Interface Interface for the environment mapping reflections.
    Interface Interface for the Eyeshot keyed collection with disposable items.
    Interface Interface for the Eyeshot keyed collection.
    InterfaceInterface for IKeyedCollectionItem<T> to preserve the collection integrity when the key changes.
    Interface Shaders common methods.
    Interface Defines the Vertex, Pixel and Geometry shader that constitute the shader technique.
    Interface Viewport coordinates conversion methods.
    Delegates
     DelegateDescription
    Delegate Delegate of method that draws the entity.
    Delegate Delegate of method that draws the entities fro the ShadowMap.
    DelegateThe delegate for the INotifyKeyChanged.KeyChanged event.
    Delegate 
    Enumerations
     EnumerationDescription
    Enumeration Number of antialiasing samples.
    Enumeration Backface color type.
    Enumeration Viewport background style type.
    Enumeration The blend factor type.
    Enumeration The blend state type.
    Enumeration Color mask type.
    Enumeration The color material type.
    Enumeration Color theme for UI elements.
    Enumeration The depth test function.
    Enumeration The depth and stencil state type.
    Enumeration 2D finite element method type.
    Enumeration Light type.
    Enumeration Multicolor enum type.
    Enumeration Viewport orientation type.
    Enumeration Drawing primitive type.
    EnumerationCamera projection type.
    Enumeration The rasterizer clockwise type.
    Enumeration The rasterizer cull face type.
    Enumeration The rasterizer polygon drawing type.
    Enumeration The rasterizer polygon offset type.
    Enumeration The rasterizer state type.
    Enumeration Realistic shadow quality.
    Enumeration Matrix type.
    Enumeration Shader primitive type.
    Enumeration Shader types definitions.
    Enumeration Shadow type.
    Enumeration A generic enable type.
    Enumeration The mask used in the stencil test.
    Enumeration The type of stencil function.
    Enumeration The stencil operation test action.
    Enumeration Texture units definitions
    Enumeration Texture environment type.
    Enumeration The texture filtering function is used whenever the pixel being textured maps to an area greater (minifying function) or smaller (magnifying function) than one texture element. There are six defined filtering functions. Two of them use the nearest one or nearest four texture elements to compute the texture value. The other four use mipmaps.
    See Also