Name | Description | |
---|---|---|
MipMapping | Tells if the mipmapping is enabled on the texture. | |
needsDispose | Tells if the bitmap must be disposed when disposing the texture (because was created internally). | |
target2D |
The following tables list the members exposed by TextureBase.
Name | Description | |
---|---|---|
MipMapping | Tells if the mipmapping is enabled on the texture. | |
needsDispose | Tells if the bitmap must be disposed when disposing the texture (because was created internally). | |
target2D |
Name | Description | |
---|---|---|
BitmapSize | The size of the bitmap from which the texture was created. | |
Size | The texture size. | |
TextureUnitMode | Gets the texture unit where the Texture is applied. |
Name | Description | |
---|---|---|
AllocateMemory | Allocates memory for a texture. | |
Check | ||
Dispose | Calls OpenGL's glDeleteTexture. | |
FreeResources | ||
GetObjectData | Populates a System.Runtime.Serialization.SerializationInfo instance with the data needed to serialize the target object. | |
IsValid | ||
Load | Overloaded. Loads the texture | |
MakePowerOfTwo | ||
MakePowerOfTwoBigger | ||
Unbind | ||
UpdateRegion | Updates a region of a texture already loaded in memory. |
Name | Description | |
---|---|---|
BitmapFromColors | ||
EnableTexture | ||
SetTextureInternal |