CollisionDetection Constructor(IList<Entity>,IList<Entity>,BlockKeyedCollection,Boolean,collisionCheckType,Int32)
In This Topic
The Collision detection utility constructor with two entity lists. The collision test checks collisions from the first entity list to the second one.
Syntax
Parameters
- list1
- first entity group
- list2
- second entity group
- blocksCollection
- the collection of the blocks that defines/contains the entities for the BlockReferences in the entities list
- firstOnly
- when true,the collision detection will stop at the first couple of intersecting entities found
- checkMethod
- the collision accuracy type
- maxTrianglesNumForOctreeNode
- the maximum number of triangles for each Octant of each entity's octree (used only with Octree check methods)
See Also