CollisionDetection2D Constructor(IList<Entity>,BlockKeyedCollection,Boolean,collisionCheckType,Int32)
In This Topic
The Collision detection utility constructor with a list of entity. The collision test checks collisions among the entities of the same list (all to all check).
Syntax
Parameters
- list
- the entity group to check each other
- blocksCollection
- the collection of the blocks that defines/contains the entities for the BlockReferences in the entities list
- firstOnly
- when true,the collision detection will stop at the first couple of intersecting entities found
- collisionCheckMethod
- the collision accuracy type
- maxTrianglesNumForOctreeNode
- the maximum number of triangles for each Octant of each entity's octree
See Also