'Declaration Public Overloads Function Explode( _ ByVal br As BlockReference, _ Optional ByVal resolveByParent As Boolean, _ Optional ByVal keepTessellation As Boolean _ ) As Entity()
public Entity[] Explode( BlockReference br, bool resolveByParent, bool keepTessellation )
Parameters
- br
- The block reference
- resolveByParent
- If true, the devDept.Eyeshot.Entities.colorMethodType.byParentdevDept.Eyeshot.Entities.Entity.ColorMethod, devDept.Eyeshot.Entities.Entity.LineTypeMethod and devDept.Eyeshot.Entities.Entity.LineWeightMethod are resolved propagating the BlockReference properties
- keepTessellation
- When true, the tessellation of the original entity is preserved.
Return Value
An array of entities.