Eyeshot 11 WinForms API Reference
WinForms Assembly / devDept.Eyeshot.Entities Namespace / Solid3D Class / Loft Method / Loft(IList<ICurve>,Int32,Boolean,Boolean,Boolean,Double) Method
The skinning curves
The desired surface degree
If True, it splits the curves at corner points. It is useful when the sections are Composite Curves with similar shape, and you want to line up the corners (and curve segments) in the resulting Solid3D.
if true, it creates a closed Solid3D
Works only when splitAtCorners is true. If true, when the tangents have the same direction but different lengths, the curve will be split. If false, it won't be split.
the regeneration tolerance

In This Topic
    Loft(IList<ICurve>,Int32,Boolean,Boolean,Boolean,Double) Method
    In This Topic
    Creates a Solid3D from skinning.
    Syntax
    'Declaration
     
    Public Overloads Shared Function Loft( _
       ByVal curveList As IList(Of ICurve), _
       ByVal degree As Integer, _
       Optional ByVal splitAtCorners As Boolean, _
       Optional ByVal endCaps As Boolean, _
       Optional ByVal speedChange As Boolean, _
       Optional ByVal tolerance As Double _
    ) As Solid3D
    public static Solid3D Loft( 
       IList<ICurve> curveList,
       int degree,
       bool splitAtCorners,
       bool endCaps,
       bool speedChange,
       double tolerance
    )

    Parameters

    curveList
    The skinning curves
    degree
    The desired surface degree
    splitAtCorners
    If True, it splits the curves at corner points. It is useful when the sections are Composite Curves with similar shape, and you want to line up the corners (and curve segments) in the resulting Solid3D.
    endCaps
    if true, it creates a closed Solid3D
    speedChange
    Works only when splitAtCorners is true. If true, when the tangents have the same direction but different lengths, the curve will be split. If false, it won't be split.
    tolerance
    the regeneration tolerance

    Return Value

    The resulting Solid3D if the operation succeeds, null/Nothing otherwise.
    See Also