Eyeshot 11 WinForms API Reference
WinForms Assembly / devDept.Eyeshot.Entities Namespace / Mesh Class / ApplyTextureMapping Method / ApplyTextureMapping(textureMappingType,Double,Double,Point3D,Point3D) Method
Indicates the way Material texture is wrapped on the object
Material texture scale along the X axis
Material texture scale along the Y axis
Bounding box min point
Bounding box max point

In This Topic
    ApplyTextureMapping(textureMappingType,Double,Double,Point3D,Point3D) Method
    In This Topic
    Maps the specified material to this mesh using a custom bounding box. Before using this method you need to define a material and add it to the Materials collection.
    Syntax
    'Declaration
     
    Public Overloads Sub ApplyTextureMapping( _
       ByVal mappingMode As textureMappingType, _
       ByVal scaleX As Double, _
       ByVal scaleY As Double, _
       ByVal boxMin As Point3D, _
       ByVal boxMax As Point3D _
    ) 
    public void ApplyTextureMapping( 
       textureMappingType mappingMode,
       double scaleX,
       double scaleY,
       Point3D boxMin,
       Point3D boxMax
    )

    Parameters

    mappingMode
    Indicates the way Material texture is wrapped on the object
    scaleX
    Material texture scale along the X axis
    scaleY
    Material texture scale along the Y axis
    boxMin
    Bounding box min point
    boxMax
    Bounding box max point
    Remarks

    The mesh nature is set to RichPlain or RichSmooth from this command.

    You may need to call viewport.Entities.Regen() to see the effect of this command.

    See Also