'Declaration Public Overloads Sub ApplyTextureMapping( _ ByVal mapping As TextureMappingData _ )
public void ApplyTextureMapping( TextureMappingData mapping )
Parameters
- mapping
'Declaration Public Overloads Sub ApplyTextureMapping( _ ByVal mapping As TextureMappingData _ )
public void ApplyTextureMapping( TextureMappingData mapping )
The mesh nature is set to RichPlain or RichSmooth from this command.
You may need to call viewport.Entities.Regen() to see the effect of this command.