Eyeshot 11 WinForms API Reference
WinForms Assembly / devDept.Eyeshot.Entities Namespace / Mesh Class / TransformBy Method
The transformation to be applied

In This Topic
    TransformBy Method (Mesh)
    In This Topic
    Transforms all the entity's vertices by the specified transformation.
    Syntax
    'Declaration
     
    Public Overrides Sub TransformBy( _
       ByVal transform As Transformation _
    ) 
    public override void TransformBy( 
       Transformation transform
    )

    Parameters

    transform
    The transformation to be applied
    Remarks
    In case of Mirror transfomation you may need to flip triangles and call UpdateNormals.
    See Also