'Declaration Public Sub SetCurrent( _ ByVal blockReference As BlockReference, _ Optional ByVal updateBoundingBox As Boolean _ )
public void SetCurrent( BlockReference blockReference, bool updateBoundingBox )
Parameters
- blockReference
- The BlockReference to set as current
- updateBoundingBox
- If true, updates the scene bounding box. Set it to false for better performances in off-screen methods that call this to just use the devDept.Eyeshot.Entities.BlockReference.AccumulatedParentsTransform