Eyeshot 11 WinForms API Reference
WinForms Assembly / devDept.Eyeshot.Entities Namespace / Quad Class / Quad Constructor / Quad Constructor(Double,Double,Double,Double,Double,Double,Double,Double,Double,Double,Double,Double)
First vertex's X-coordinate
First vertex's y-coordinate
First vertex's Z-coordinate
Second vertex's X-coordinate
Second vertex's y-coordinate
Second vertex's Z-coordinate
Third vertex's X-coordinate
Third vertex's y-coordinate
Third vertex's Z-coordinate
Fourth vertex's X-coordinate
Fourth vertex's y-coordinate
Fourth vertex's Z-coordinate

In This Topic
    Quad Constructor(Double,Double,Double,Double,Double,Double,Double,Double,Double,Double,Double,Double)
    In This Topic
    Standard constructor
    Syntax
    'Declaration
     
    Public Function New( _
       ByVal v1x As Double, _
       ByVal v1y As Double, _
       ByVal v1z As Double, _
       ByVal v2x As Double, _
       ByVal v2y As Double, _
       ByVal v2z As Double, _
       ByVal v3x As Double, _
       ByVal v3y As Double, _
       ByVal v3z As Double, _
       ByVal v4x As Double, _
       ByVal v4y As Double, _
       ByVal v4z As Double _
    )
    public Quad( 
       double v1x,
       double v1y,
       double v1z,
       double v2x,
       double v2y,
       double v2z,
       double v3x,
       double v3y,
       double v3z,
       double v4x,
       double v4y,
       double v4z
    )

    Parameters

    v1x
    First vertex's X-coordinate
    v1y
    First vertex's y-coordinate
    v1z
    First vertex's Z-coordinate
    v2x
    Second vertex's X-coordinate
    v2y
    Second vertex's y-coordinate
    v2z
    Second vertex's Z-coordinate
    v3x
    Third vertex's X-coordinate
    v3y
    Third vertex's y-coordinate
    v3z
    Third vertex's Z-coordinate
    v4x
    Fourth vertex's X-coordinate
    v4y
    Fourth vertex's y-coordinate
    v4z
    Fourth vertex's Z-coordinate
    See Also