Eyeshot 11 WinForms API Reference
WinForms Assembly / devDept.Eyeshot.Entities Namespace / Solid3D Class / ConvertToMesh Method
The maximum deviation, zero for current tessellation.
The maximum angular deflection, ignored when zero.
The desired Mesh nature
If true, the resulting meshes are welded immediately.

In This Topic
    ConvertToMesh Method (Solid3D)
    In This Topic
    Converts this Solid3D to a Mesh using the specified tolerance.
    Syntax
    'Declaration
     
    Public Function ConvertToMesh( _
       Optional ByVal deviation As Double, _
       Optional ByVal angle As Double, _
       Optional ByVal meshNature As Mesh.natureType, _
       Optional ByVal weldNow As Boolean _
    ) As Mesh
    public Mesh ConvertToMesh( 
       double deviation,
       double angle,
       Mesh.natureType meshNature,
       bool weldNow
    )

    Parameters

    deviation
    The maximum deviation, zero for current tessellation.
    angle
    The maximum angular deflection, ignored when zero.
    meshNature
    The desired Mesh nature
    weldNow
    If true, the resulting meshes are welded immediately.

    Return Value

    The resulting Mesh object.
    See Also