Name | Description | |
---|---|---|
bitmapImage | ||
labelColor | Label color. | |
selectedTexture | ||
texture | ||
userImageForSelection |
The following tables list the members exposed by Label.
Name | Description | |
---|---|---|
bitmapImage | ||
labelColor | Label color. | |
selectedTexture | ||
texture | ||
userImageForSelection |
Name | Description | |
---|---|---|
Alignment | Gets or sets the label align mode. | |
AnchorPoint | Gets or sets the label anchor point. | |
Color | Gets or sets the label color. | |
LabelData | Gets or sets the label custom data. If the type implements ICloneable it will be cloned when the Label is cloned. | |
OnScreenPosition | Gets label position on screen. | |
RegenMode | Gets or sets the label regeneration mode. | |
Selectable | Gets or sets the value that tells if the item can be selected. | |
Selected | Gets or sets the label selection status. | |
Size | Gets the size of the label. | |
Visible | If false the label is not drawn. |
Name | Description | |
---|---|---|
ClearSelectionForAllInstances | Clears the selection status. | |
Clone | ||
Dispose | Releases unmanaged resources. | |
Draw | Standard draw method. | |
DrawGdi | GDI draw method. | |
DrawSelected | Draw method for selected labels. | |
DrawWithOffset | Draws the label with an offset from attaching point. | |
DrawWithOffsetGdi | Draws (GDI) the label with an offset from attaching point. | |
GetObjectData | Populates a System.Runtime.Serialization.SerializationInfo instance with the data needed to serialize the target object. | |
GetSelection | ||
IsAnyInstanceSelected | Tells if the label is selected. | |
IsClipped | Tells if a label is clipped by the clipping planes. | |
Regen | Regenerates the label creating the internal data needed to draw the label. | |
ScaleForDPI | Scales the element for high DPI settings. | |
UpdatePos | Update label position on screen. |
Name | Description | |
---|---|---|
ComputePositions | ||
ComputePositionsGDI | ||
CreateSelectedBitmap | ||
DrawForSelection | ||
DrawLeaderLine | ||
DrawTexture | ||
GetBitmap | Gets the proper image according to current selection status. | |
GetTexture | Gets the proper texture according to current selection status. | |
SetImage |