Eyeshot 11 WinForms API Reference
WinForms Assembly / devDept.Geometry Namespace / Transformation Class / Rotation Method / Rotation(Vector3D,Vector3D,Vector3D,Vector3D,Vector3D,Vector3D) Method
First frame X axis
First frame Y axis
First frame Z axis
Second frame X axis
Second frame Y axis
Second frame Z axis

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    Rotation(Vector3D,Vector3D,Vector3D,Vector3D,Vector3D,Vector3D) Method
    In This Topic

    Creates a new transformation of rotation.

    The frames should be right hand orthonormal frames (unit vectors with Z = X X Y). The resulting rotation fixes the origin (0,0,0), maps initial X to final X, initial Y to final Y, and initial Z to final Z.

    Syntax
    'Declaration
     
    Public Overloads Sub Rotation( _
       ByVal X0 As Vector3D, _
       ByVal Y0 As Vector3D, _
       ByVal Z0 As Vector3D, _
       ByVal X1 As Vector3D, _
       ByVal Y1 As Vector3D, _
       ByVal Z1 As Vector3D _
    ) 
    public void Rotation( 
       Vector3D X0,
       Vector3D Y0,
       Vector3D Z0,
       Vector3D X1,
       Vector3D Y1,
       Vector3D Z1
    )

    Parameters

    X0
    First frame X axis
    Y0
    First frame Y axis
    Z0
    First frame Z axis
    X1
    Second frame X axis
    Y1
    Second frame Y axis
    Z1
    Second frame Z axis
    See Also