In This Topic
Tells if the point has valid coordinates for the OpenGL flaot precision.
Syntax
'Declaration
Public Shared Function InvalidOGLPoint( _
ByVal As Point3D _
) As Boolean
public static bool InvalidOGLPoint(
Point3D
)
Parameters
- pt
- The point
Return Value
True if the point is within the OpenGL float precision, else otherwise.
See Also