Eyeshot 11 WPF API Reference
WPF Assembly / devDept.Graphics Namespace / RenderContextBase Class / BeginCaptureZBufferOnce Method

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    BeginCaptureZBufferOnce Method (RenderContextBase)
    In This Topic
    Avoids multiple reading of the whole ZBuffer texture in Direct3D when reading different pick box sizes.
    Syntax
    'Declaration
     
    Public Overridable Sub BeginCaptureZBufferOnce() 
    public virtual void BeginCaptureZBufferOnce()
    Remarks
    For internal use only.
    See Also