DrawTrianglesPartialWithTexture Method (RenderContextBase)
In This Topic
Draws triangles with one normal and one texture coordinate per vertex, as part of a drawing loop (no Begin-End is done), using the current texture.
Syntax
'Declaration
Public Overridable Sub DrawTrianglesPartialWithTexture( _
ByVal () As Point3D, _
ByVal () As Vector3D, _
ByVal () As PointF, _
Optional ByVal As Boolean _
)
public virtual void DrawTrianglesPartialWithTexture(
Point3D[] ,
Vector3D[] ,
PointF[] ,
bool
)
Parameters
- vertices
- The vertices array
- normals
- The normals array
- texCoords
- The texture coordinates array
- addToCurrentBufferPart
- If true adds the data to the current buffer part
See Also