'Declaration Public Sub Draw( _ ByVal context As RenderContextBase, _ ByVal imagesToDraw() As Integer, _ ByRef position As PointF, _ ByVal drawBuffered As Boolean _ )
public void Draw( RenderContextBase context, int[] imagesToDraw, ref PointF position, bool drawBuffered )
Parameters
- context
- Rendering context
- imagesToDraw
- THe array of image indices to draw
- position
- The position where to start drawing
- drawBuffered
- If true, the images are drawn when the dynamic buffer is full, else they are drawn immediately (Direct3D only)