'Declaration Public Enum shaderType Inherits System.Enum
public enum shaderType : System.Enum
'Declaration Public Enum shaderType Inherits System.Enum
public enum shaderType : System.Enum
Member | Description |
---|---|
BlurHor | Applies a gaussian blur to a texture in the horizontal direction |
BlurVert | Applies a gaussian blur to a texture in the vertical direction |
Environment | Draws with Phong lighting and environment mapping using the RenderContextBase.CurrentMaterial |
EnvironmentMulticolor | Draws with Phong lighting and environment mapping specifying a normal and color per vertex |
EnvironmentMulticolorFEM | Draws with Phong lighting and environment mapping specifying a normal and color per vertex, but clamps the diffuse value between 0 and 1 before applying the color, so it behaves similar to a texture |
EnvironmentMulticolorShadow | Draws with Phong lighting, environment mapping and shadow mapping specifying one color per vertex |
EnvironmentMulticolorShadowFEM | Draws with Phong lighting, environment mapping and shadow mapping specifying one color per vertex, but clamps the diffuse value between 0 and 1 before applying the color, so it behaves similar to a texture |
EnvironmentShadow | Draws with Phong lighting, environment mapping and shadow mapping using the RenderContextBase.CurrentMaterial |
EnvironmentTexture1D | Draws with Phong lighting, environment mapping and 1D texture using the RenderContextBase.CurrentMaterial |
EnvironmentTexture1DShadow | Draws with Phong lighting, environment mapping, 1D texture and shadow mapping using the RenderContextBase.CurrentMaterial |
EnvironmentTexture2D | Draws with Phong lighting, environment mapping and 2D texture using the RenderContextBase.CurrentMaterial |
EnvironmentTexture2DShadow | Draws with Phong lighting, environment mapping, 2D texture and shadow mapping using the RenderContextBase.CurrentMaterial |
EnvironmentTexture2DShadowWithAlphaMap | Draws with Phong lighting, environment mapping, 2D texture with Alpha map and shadow mapping using the RenderContextBase.CurrentMaterial |
EnvironmentTexture2DWithAlphaMap | Draws with Phong lighting, environment mapping and 2D texture with alpha map using the RenderContextBase.CurrentMaterial |
MultiColor | Draws with Phong lighting specifying a normal and color per vertex |
MultiColorFEM | Draws with Phong lighting specifying a normal and color per vertex, but clamps the diffuse value between 0 and 1 before applying the color, so it behaves similar to a texture |
MultiColorNoLights | Draws without lighting specifying a color per vertex |
MultiColorNoLightsThickLines | Draws thick lines without lighting specifying a color per vertex |
MultiColorNoLightsThickLinesPerVertex | Draws thick lines without lighting specifying a color and a line width per vertex |
MultiColorNoLightsThickPoints | Draws thick points without lighting specifying a color per vertex |
MultiColorNoLightsThickPointsPerVertex | Draws thick points without lighting specifying a color and point size per vertex |
MultiColorNoLightsWithNormals | Draws without lighting specifying a normal and a color per vertex |
MultiColorSelected | Draws with Phong lighting specifying a normal and color (unused) per vertex but using the RenderContextBase.CurrentMaterial |
MultiColorShadow | Draws with Phong lighting and shadow mapping specifying one color per vertex |
MultiColorShadowFEM | Draws with Phong lighting and shadow mapping specifying one color per vertex, but clamps the diffuse value between 0 and 1 before applying the color, so it behaves similar to a texture |
NoLights | Draws without lighting using the RenderContextBase.CurrentWireColor |
NoLightsLinesStipple | Draws lines with stipple without lighting using the RenderContextBase.CurrentWireColor |
NoLightsThickLines | Draws thick lines without lighting using the RenderContextBase.CurrentWireColor |
NoLightsThickLinesStipple | Draws thick lines with stipple without lighting using the RenderContextBase.CurrentWireColor |
NoLightsThickPoints | Draws thick points without lighting using the RenderContextBase.CurrentWireColor |
None | No shader |
SingleColorModulatedByIntensity | Draws without lighting modulating the RenderContextBase.CurrentWireColor by a factor specified per each vertex |
SingleColorModulatedByIntensityThickLines | Draws thick lines without lighting modulating the RenderContextBase.CurrentWireColor by a factor specified per each vertex |
SingleColorModulatedByIntensityThickPoints | Draws thick points without lighting modulating the RenderContextBase.CurrentWireColor by a factor specified per each vertex |
Standard | Draws with Phong lighting using the RenderContextBase.CurrentMaterial |
StandardShadow | Draws with Phong lighting and shadow mapping using the RenderContextBase.CurrentMaterial |
StandardThickLines | Draws thick lines with Phong lighting using the RenderContextBase.CurrentMaterial |
StandardThickPoints | Draws thick points with Phong lighting using the RenderContextBase.CurrentMaterial |
Texture1D | Draws with Phong lighting ad 1D texture using the RenderContextBase.CurrentMaterial |
Texture1DNoLights | Draws without lighting with a 1D texture in decal using the RenderContextBase.CurrentWireColor for the transparent areas of the texture |
Texture1DNoLightsThickLines | |
Texture1DShadow | Draws with Phong lighting, 1D texture and shadow mapping using the RenderContextBase.CurrentMaterial |
Texture2D | Draws with Phong lighting and 2D Texture using the RenderContextBase.CurrentMaterial |
Texture2DDecal | Draws with Phong lighting and 2D texture in Decal mode using the RenderContextBase.CurrentMaterial for the transparent areas of the texture |
Texture2DDecalWithAlphaMap | Draws with Phong lighting and 2D texture in Decal mode with Alpha map using the RenderContextBase.CurrentMaterial for the transparent areas of the texture |
Texture2DNoLights | Draws without lighting using the full color of a 2D texture |
Texture2DNoLightsDecal | Draws without lighting with a 2D texture in decal mode using the RenderContextBase.CurrentWireColor for the transparent areas of the texture |
Texture2DNoLightsDecalWithAlphaMap | Draws without lighting with a 2D texture and an alpha map in decal mode using the RenderContextBase.CurrentWireColor for the transparent areas of the texture |
Texture2DNoLightsDepth | |
Texture2DNoLightsModulate | Draws without lighting with the full color of a 2D texture, modulated by the RenderContextBase.CurrentWireColor |
Texture2DNoLightsModulateWithAlphaMap | Draws without lighting with the full color of a 2D texture, modulated by the RenderContextBase.CurrentWireColor and an Alpha map |
Texture2DNoLightsWithAlphaMap | Draws without lighting using the full color of a 2D texture modulated by an alpha map |
Texture2DShadow | Draws with Phong lighting, 2D texture and shadow mapping using the RenderContextBase.CurrentMaterial |
Texture2DShadowWithAlphaMap | Draws with Phong lighting, 2D texture with alpha map and shadow mapping using the RenderContextBase.CurrentMaterial |
Texture2DWithAlphaMap | Draws with Phong lighting and 2D Texture with Alpha map using the RenderContextBase.CurrentMaterial |
WriteDepth | Writes the depth in the red component |
System.Object
System.ValueType
System.Enum
devDept.Graphics.shaderType